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OK PC 9
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OKPC #9 (Septiembre 1995).iso
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rebel2
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systm
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launch.trs
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1995-02-12
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#define TRS_SAVE_NAME 1
//C:\lecdemos\rebel2.cfg
#define TRS_SAVE_DIR 2
//C:\lecdemos
#define ANIM1 5
//^c015Coming Winter 1995/96 From
//LucasArts Entertainment Company
#define TRS_MENU0 10
//^f01Main Menu
#define TRS_MENU1 11
//Begin Demo
#define TRS_MENU2 12
//Setup
#define TRS_MENU3 13
//Demo Manual
#define TRS_MENU4 14
//Level Editor
#define TRS_MENU5 15
//Troubleshooting Guide
#define TRS_MENU6 16
//Make Boot Disk
#define TRS_MENU7 17
//Quit Rebel II
#define TRS_SET_REQUEST 20
//^f01Current Settings
#define TRS_SET_CARD 21
//Sound Card: %s
#define TRS_SET_IRQ 22
//IRQ Channel: %hd
#define TRS_SET_BASE 23
//Base Address: %hx
#define TRS_SET_DMA 24
//Dma Channel: %hd
#define TRS_SET_AUTO 25
//Auto-Detect Settings
#define TRS_SET_TEST 26
//Test Sound Settings
#define TRS_SET_IRQ_UNUSED 27
//IRQ Channel: Unused
#define TRS_SET_BASE_UNUSED 28
//Base Address: Unused
#define TRS_SET_DMA_UNUSED 29
//Dma Channel: Unused
#define TRS_SET_CONTROLLER 30
//Controller: %s
#define TRS_SET_FRAMERATE 31
//Frame Rate: %hd
#define TRS_SET_ADVANCED 32
//ADVANCED SETTINGS
#define TRS_SET_CONTINUE 33
//CONTINUE
#define TRS_ADVANCED_REQUEST 35
//^f01Advanced Settings
#define TRS_ADVANCED_RATE 36
//Timer Rate: %hd
#define TRS_ADVANCED_CONTINUE 37
//CONTINUE
#define TRS_CARD_REQUEST 40
//^f01Please Select a Sound Card
#define TRS_SOUNDCARD1 41
//None
#define TRS_SOUNDCARD2 42
//Early Sound Blaster
#define TRS_SOUNDCARD3 43
//Standard Sound Blaster
#define TRS_SOUNDCARD4 44
//Sound Blaster Pro
#define TRS_SOUNDCARD5 45
//Sound Blaster Sixteen or AWE32
#define TRS_SOUNDCARD6 46
//Pro AudioSpectrum
#define TRS_SOUNDCARD7 47
//Pro AudioSpectrum 16
#define TRS_SOUNDCARD8 48
//Aria
#define TRS_SOUNDCARD9 49
//UltraSound
#define TRS_CONTROL_REQUEST 50
//^f01THIS OPTION NOT IN THIS DEMO
#define TRS_CONTROLLER1 51
//N/A
#define TRS_CONTROLLER2 52
//N/A
#define TRS_CONTROLLER3 53
//N/A
#define TRS_IRQ_REQUEST 60
//^f01Set IRQ Channel
#define TRS_IRQ_VALUE 61
//IRQ Channel:
#define TRS_BASE_REQUEST 62
//^f01Set Base Address
#define TRS_DMA_REQUEST 64
//^f01Set DMA Channel
#define TRS_DMA_VALUE 65
//DMA Channel:
#define TRS_OTHER_VALUE 70
//Other...
#define TRS_FRAMERATE_REQUEST 75
//^f01Adjust Frame Rate
#define TRS_FRAMERATE_VALUE 76
//Frame Rate
#define TRS_SAVE_TITLE 80
//System Request
#define TRS_SAVE_YES 81
//Yes
#define TRS_SAVE_NO 82
//No
#define TRS_SAVE_Y 83
//y
#define TRS_SAVE_N 84
//n
#define TRS_SAVE_REQUEST 85
//Save configuration to C:\LECDEMOS\REBEL2.CFG ?
#define TRS_MANUAL_PREV 100
//^f01Prev Page
#define TRS_MANUAL_NEXT 101
//^f01Next Page
#define TRS_MANUAL_EXIT 102
//^f01Exit Manual
#define TRS_MANUAL_PREV_KEY 103
//p
#define TRS_MANUAL_NEXT_KEY 104
//n
#define TRS_MANUAL_EXIT_KEY 105
//e
#define TRS_MANUAL_CONTROL 110
// 2 ; number of pages
// 0 111 2 ; page 0, text 111, 1 button
// -1 e (Exit Manual) 10 -30 100 20 ; jump vector, hot-key, button text
// 1 n (Next Page) -110 -30 100 20
// 1 112 3
// -1 e (Exit Manual) 10 -30 100 20
// 0 p (Prev Page) -215 -30 100 20
// 2 n (Next Page) -110 -30 100 20
// 2 113 2
// -1 e (Exit Manual) 10 -30 100 20
// 1 p (Prev Page) -215 -30 100 20
#define PAGE1 111
//^f01 Rebel Assault II
//^f00
// This is a demo of Rebel Assault II, a game to be released for Winter 95/96.
//
// The Rebel Assault II demo requires a 33MHz 486 or better with a double-speed, MPC-compatible
// CD-ROM Drive. If you do not meet these requirements, the demo may not run satisfactorily.
//
// Under the Main Menu, you will find selections to bring up this manual, bring up a troubleshooting
// guide, setup your demo options, and make a boot disk.
//
// Before running the demo, you should configure the game so it understands how to communicate
// properly with your computer. To do so, select the "SETUP" item under the main menu. Explanations
// of the menu items that will follow appear on the next page.
//
// If you have a Sound Blaster or compatible and a properly-configured "BLASTER" environment variable,
// your sound settings may already be set correctly for you.
//
// In addition, depending on the utilities/memory managers you have loaded on your computer, you may need
// to use the "Make Boot Disk" option to make a boot disk in order to run the demo.
//
#define PAGE2 112
//^f01 Setup Menu Items
//^f00
// The setup menu will be brought up, which contains the following options:
//
// ^c007SELECT SOUND CARD^c000
// Use this option to select the sound card in your computer, or (none) if you do not have one.
//
// ^c007SELECT SOUND IRQ CHANNEL^c000
// Use this option to set the IRQ channel of your sound card.
//
// ^c007SELECT SOUND BASE ADDRESS^c000
// Use this option to set the Base address of your sound card.
//
// ^c007SELECT SOUND DMA CHANNEL^c000
// Use this option to set the DMA channel of your sound card.
//
// ^c007AUTO-DETECT SOUND SETTINGS^c000
// If you have a Sound Blaster or compatible, you may use this option to automatically detect your
// sound card type and settings.
//
// ^c007TEST SOUND SETTINGS^c000
// Use this option to test your sound settings. If they are set properly, you should hear
// a TIE fighter. If you have a stereo sound card, the sound should pan from left to right.
//
// ^c007SELECT CONTROLLER^c000
// This option not available in this demo.
//
// ^c007SET FRAME RATE^c000
// Use this option to select the maximum frame rate the game will run at. The default is 15 frames
// per second.
//
// [ continued ]
#define PAGE3 113
//^f01 Setup Menu Items (cont'd)
//^f00
// ^c007ADVANCED SETTINGS^c000
// Use this option to adjust advanced settings to optimize performance of the system. Change these
// settings with care, as doing so randomly may cause the game to crash.
//
// When you are done selecting your settings, select CONTINUE. You will be asked if you want to save your
// changes. You do not need to do so, but if you do, your selections will be pre-selected the next time
// you run this program.
//
// Enjoy the demo! -vl
#define TRS_TROUBLE_CONTROL 120
// 2 ; number of pages
// 0 121 8 ; HOME PAGE
// -1 e (Exit Guide) 10 -30 100 20
// 2 n (Next Page) -110 -30 100 20
// 2 c (Crashes/Lockups) 400 -203 100 20
// 6 j (Joysticks Issues) 400 -181 100 20
// 1 m (Memory Issues) 400 -159 100 20
// 3 s (Sound Issues) 400 -137 100 20
// 9 i (Misc Notes) 400 -115 100 20
// 7 i (Tech Support) 400 -93 100 20
// 2 123 4 ; CRASHES
// -1 e (Exit Guide) 10 -30 100 20
// 0 m (Index) 115 -30 100 20
// 0 p (Prev Page) -215 -30 100 20
// 6 n (Next Page) -110 -30 100 20
// 6 127 4 ; JOYSTICK
// -1 e (Exit Guide) 10 -30 100 20
// 0 m (Index) 115 -30 100 20
// 2 p (Prev Page) -215 -30 100 20
// 1 n (Next Page) -110 -30 100 20
// 1 122 4 ; MEMORY
// -1 e (Exit Guide) 10 -30 100 20
// 0 m (Index) 115 -30 100 20
// 6 p (Prev Page) -215 -30 100 20
// 3 n (Next Page) -110 -30 100 20
// 3 124 6 ; SOUND
// -1 e (Exit Guide) 10 -30 100 20
// 0 m (Index) 115 -30 100 20
// 4 s (Sound Blaster 16) 350 -102 150 20
// 5 a (Pro AudioSpectrum) 350 -80 150 20
// 1 p (Prev Page) -215 -30 100 20
// 9 n (Next Page) -110 -30 100 20
// 9 130 4 ; NOTES
// -1 e (Exit Guide) 10 -30 100 20
// 0 m (Index) 115 -30 100 20
// 3 p (Prev Page) -215 -30 100 20
// 7 n (Next Page) -110 -30 100 20
// 7 128 4 ; TECH SUPPORT
// -1 e (Exit Guide) 10 -30 100 20
// 0 m (Index) 115 -30 100 20
// 9 p (Prev Page) -215 -30 100 20
// 8 n (Next Page) -110 -30 100 20
// 8 129 3 ; TECH SUPPORT2
// -1 e (Exit Guide) 10 -30 100 20
// 0 m (Index) 115 -30 100 20
// 7 p (Prev Page) -215 -30 100 20
// 4 125 3 ; SOUND BLASTER 16
// -1 e (Exit Guide) 10 -30 100 20
// 0 m (Index) 115 -30 100 20
// 3 p (Prev Page) -215 -30 100 20
// 5 126 3 ; PRO AUDIOSPECTRUM
// -1 e (Exit Guide) 10 -30 100 20
// 0 m (Index) 115 -30 100 20
// 3 p (Prev Page) -215 -30 100 20
#define TROUBLE1 121
//^f01 Rebel Assault II Troubleshooting Guide
//^f00
// The majority of problems experienced with Rebel Assault II are the result of hardware conflicts or
//improper configuration on one's computer. Rebel Assault II uses a computer to its fullest potential.
//Thus, minor conflicts may show themselves when playing Rebel Assault II, even if the computer seems to
//behave properly with other software.
//
// The first step in diagnosing a problem running Rebel Assault II is to isolate the conditions under
//which problems occur. Please use this interactive troubleshooting manual to aid in your troubleshooting
//procedure.
//
// If you are unable to resolve the problem, call technical support at the numbers at the end of
//this manual, or contact us on-line.
//
//^f01 Guide Index^f00
//
// Crashes and lockups ......................
//
// Joystick problems and concerns ...........
//
// Memory problems and concerns .............
//
// Sound problems and concerns ..............
//
// Misc configuration notes .................
//
// Technical Support ........................
#define TROUBLE7 127
//^f01 Joystick/Control Issues
//^f00
//^c007JOYSTICK CONTROLLABILITY^c000
//
// This option not available in the demo.
//
//
//
//
//
//^c007CHOOSING A CONTROLLER^c000
//
// This option not available in the demo.
//
//
//
#define TROUBLE2 122
//
//^f01 Memory Concerns
//^f00
// You should have 8 megabytes of memory or more on your machine to run Rebel Assault II
//properly. The amount of low memory (below 640k) is not important.
//
// Rebel Assault II runs in your computer's 386/486 native "protect" mode. Many programs
//still run in what called "real" mode, which is a mode 386 and 486 chips can run in to emulate
//the 8088 chip found in the original IBM PC. One of the limitations of running in "real" mode
//is such programs must fit entirely in a computer's lower 640k of memory, even if a particular
//machine has many megabytes of total memory. In addition, such programs cannot access the
//memory above one megabyte without use of a memory manager such as EMM386 or 386Max. These
//utilities exist to allow older "real" mode programs to see memory above one megabyte and also
to maximize the amount of low (below 640k) memory that these programs must fit into.
//
// Since Rebel Assault II runs in protected mode, it does not care how much "low" memory exists
//because high memory is just as easy to use. Therefore, it does not need a memory manager to
//run. In fact, some memory managers allocate all of a system's memory for real-mode emulation,
//leaving none for protected-mode programs to run. While this feature can often be overridden
//by reconfiguring the memory manager, it is often undesirable to do so because of the
//following reason: memory managers slow down access to memory, even if their functionality is
//not being utilized. Thus, it's often best to run with no memory manager at all.
//
// Since you'll probably want to still run your normal "real" mode programs, the best
//way to disable your memory manager is to make and boot-off of a boot disk made using the
//"Make Boot Disk" option under the Main Menu of this program. Alternatively, you can create
//a special "game boot" menu in your AUTOEXEC.BAT if you are running under DOS 6.0 or higher.
#define TROUBLE3 123
//^f01 Fatal Crashes/Lockups
//^f00
// If you are experiencing crashes running Rebel Assault II, you most likely have a
//DMA and/or IRQ conflict between your mouse, soundcard, or another device in your computer.
//
// If you have not done so already, make a boot disk using the "Make Boot Disk" option
//under the main menu of this launcher. Reboot off the boot disk and see if the
//problem remains. If it disappears, you most likely have a memory manager or utility
//whose operation conflicts with Rebel Assault II.
//
// If the problem remains, run Rebel Assault II using "No Sound" as the selected sound
//option. If symptoms disappear, your mouse and/or soundcard most likely conflict with
//another device in your computer or each other. You will need to consult the documentation that
//came with your mouse or sound card for specific instructions on how to configure those items
//so that they do not conflict.
#define TROUBLE4 124
//^f01 Sound-Related Problems
//^f00
// Most sound problems occur because the sound settings chosen under the "Setup" menus
//of this launcher do not match the settings of your sound card.
//
// If you are not getting any sound, make sure the sound card chosen under the "Sound Card"
//menu is correct for your hardware. Choose the "Auto Detect" option to automatically
//fill-in the correct parameters.
//
//^c007SOUND CARD VOLUME^c000
//
// This menu option is not available in this demo, but the demo does have sound,
// You just can't adjust it from within the demo.
//
//
// Note that for the Pro AudioSpectrum, you should use the hotkey-activated TSR to
//change volume instead. Even if you do not wish to change volume during the game, you should
//install the TSR on your hard drive as the sound card may otherwise default to no volume when
//first booted up.
//
// Card-specific debugging information follows for some common problems:
#define TROUBLE5 125
//^f01 Sound - Sound Blaster 16 / AWE32
//^f00
// Note that if you are using a Sound Blaster 16 in 16-bit mode, you must configure Rebel
//Assault to use the 16-DMA channel (default=5) your card is set to. This is not necessarily
//the same as your 8-bit DMA channel (default=1). You can check your card's setting by
//looking in your AUTOEXEC.BAT file for the "SET BLASTER" command. The 16-bit DMA channel
//is proceeded by an "H", while the 8-bit channel follows a "D".
//
// The Auto-Detect feature will chose this value properly.
//
// Some motherboards cannot use DMA channels higher than 3. The safest thing to do is to
//configure your sound card to use a lower channel for both 16 and 8-bit DMA. For a Sound
//Blaster 16, change the SET BLASTER line in your AUTOEXEC.BAT file, switching the number
//following the "H" to be the same as the one after the "D" (probably to 1), and reboot.
//This should force the Sound Blaster 16 to use the same DMA channel for both 8-bit and 16-bit
//sound. You will still get 16-bit sound.
#define TROUBLE6 126
//^f01 Sound - Pro AudioSpectrum
//^f00
// If you are experiencing noise and/or echoing in your sound, you most likely have a
//DMA conflict in your machine, possibly between the native half of the sound card and the
//Sound Blaster emulation half. Try changing your DMA channel on both the card and in the
//setup program to another value. 3 works for most people.
#define TROUBLE8 128
//^f01 Technical Support
//^f00
//If you are having any technical difficulties with this product, please phone the technical
//support department. If you have a technical problem, we recommend that you are sitting in
//front of your computer when you call so that we will be able to assist you more quickly.
//It is also helpful to have a list of your machine's current hardware and software configurations.
//
//Please DO NOT call technical support if you have not first tried to resolve your problem
//by making a Boot Disk.
//
//Phone - (415) 507-4545 - M-Th:8:30am - 6:00pm, F:8:30am - 5:00pm, Pacific Time
//Fax - (415) 721-3482 - 24 hours ((415) 507-0300 after Oct. 1, 1995)
//BBS - (415) 257-3070 - 24 hours - NOT a message base. For file download ONLY.
//Mail - LucasArts Entertainment Co.
// P.O. Box 10307
// San Rafael, CA 94912
//
// Hints
//
//If you require hints for our games, please call our hintline at 1-900-740-JEDI. Callers
//must be over the age of 18 or have parents permission when they call.
//Each call costs $.75 per minute.
//
#define TROUBLE9 129
//^f01 On-line Technical Support
//^f00
//^c007LucasArts Entertainment BBS^c000
//
// (415) 257-3070 8N1, ANSI 016 lines, 24 hours, 7 days a week
// Demos, Patches, On-line technical support
//
//^c007Compuserve ^c000
//
// Send mail to 75300, 454
// Game Publisher's Forum A
// (Go GAMAPUB)
//
//^c007GEnie ^c000
//
// Send mail to "LucasArts"
// Games RoundTable Category 27
// (M805)
//
//^c007America Online^c000
//
// Keyword "Lucas"
//
//^c007Internet E-Mail^c000
//
// Send mail to "75300.454@COMPUSERVE.COM"
//
//If you would like information about our other games or would
//like a catalog of our products, please call us at 1-800-STARWARS.
#define TROUBLE10 130
//^f01 Misc Notes
//^f00
//^c007CONFIGURATION FILE^c000
//
// REBEL2.EXE, the Rebel Assault II launcher / config-utility saves its settings in a file REBEL2.CFG
//on your C: drive inside a LECDEMOS\ directory. It will create this directory if it cannot find one.
//
//^c007HIGH SCORES FILE^c000
//
// This option not available in this demo.
//
//
//
//^c007TWEAKING FRAME RATE^c000
//
// If you are experiencing occasional momentary hesitations during game play, you may be able to
//make the game run smoother by slowing down the frame rate from its default of 15 frames per second.
//You may also want to slow down the frame rate to make the game easier to play. Make this adjustment
//in the launcher/configuration program.
//
//^c007SMARTDRIVE / CD-CACHING SOFTWARE^c000
//
// CD disk-caching software may confuse Rebel Assault II should the CD drive encounter a read error.
//If you are having problems, disable any disk-caching software or caching options of your CD driver.
//
//^c007MSCDEX BUFFER SIZE^c000
//
// We have been told that you can improve Rebel Assault II's speed by reducing your MSCDEX
//buffer size to its minimum. Locate the MSCDEX line in your AUTOEXEC.BAT and change the number
//following the "/m" to 4.
//